Reviewing the Reviewers: M. John Harrison’s Parietal Games

I was lucky enough to recently come across a copy of Parietal Games: Critical Writings by and about M. John Harrison earlier this year. From what I’ve seen, it’s rare, rare enough to forget about finding a cheap copy–you’re lucky if you can even find a listing. Like the subtitle suggests, it’s a collection of nonfiction by M. John Harrison and critical essays on his fiction.

The Harrison pieces take up about two thirds of the book and are mostly book reviews, covering a timespan of 1968 until 2004 (the book published in 2005). What to make of them?

I’ve often struggled with reviewing reviewers: do you judge them for how they are as reviews–how people reading them in magazines first approached these pieces–or for the enjoyment you got out of the writings? Some collections I’ve read have been well-written, witty and perceptive, overall a joy to read–and the contents were absolutely abysmal as appraisals. (Lucius Shepard’s Weapons of Mass Seduction, a selection of film reviews, comes to mind.)

I often try to take the latter approach and just consider my own enjoyment, and yet, when summing up my thoughts, I can’t help but factor in how the pieces function as reviews.

So, how is Harrison? As a reviewer, he can be curt, dismissive, scathing, and incredibly insightful. Most of his early pieces appeared in the British Sci-fi periodical New Worlds, which at the time was launching a revolt against the genre christened the New Wave which heralded weirder, artsier works over those of the Asimovs, the Clarkes, the Nivens.

As you can imagine, Harrison’s reviews from this time lambast many conventional science fiction books. In reviews often only one or two paragraphs long (partially due to page restraints, partially, one gets the sense, due to Harrison not wanting to spend another minute on these novels), Harrison dismisses works by the likes of Anne McCaffrey, Robert Heinlein, Philip K. Dick, and others. But he isn’t always a sourpuss, as he emphasizes Samuel Delany’s early work, Michael Moorcock, and Brian Aldiss. He also typically uses the books as springboards to discuss his own thoughts on science fiction and writing.

While I can’t help but feel that fans of the genre would have taken issue with these when they published in the late 60s and early 70s, Harrison’s amusing scrappiness and brilliant insights hold the reviews together.

These early pieces are definitely the highlight of the book. The later reviews are more conventional but, perhaps because of those conventions, lack the feisty energy which made the others such fun to read. There are also a few non-review pieces, though these are far and few and mainly contain the same content and tone as his New Worlds analyses.

The second part, the critical essays about Harrison, are a mixed bag of academic writing. One focuses on Harrison’s reviews in New Worlds, and while it makes for interesting reading, it’s essentially a retread of what any astute reader would have picked up on themselves. The others analyze his fiction. The piece on In Viriconium, also called The Floating Gods, is a high point, while essays on Climbers and Light aren’t all that perceptive, but ultimately this whole section doesn’t mesh well with what came before. One reviewer online posited a theory that Parietal Games may have started out as two books, one on Harrison’s nonfiction and the other the critical essays, which for whatever reason merged into a single volume.

So, what to make of this Frankenstein-esque collection? I can’t think of a single person in real life I’d recommend this to, and yet it’s been one of the most impactful and fascinating books I’ve read in 2021 (I originally read it in March and still often think about it). While I think hardcore fans of science fiction may have read Harrison’s reviews back when they first came out with disappointment and irritation, he’s too insightful to write off as a troll, too perceptive for me to dock points. If you’re a fan of Harrison or interested in the New Wave, I’d say it’s a worthwhile read (provided you can find a copy).

Book Review: The Pastel City by M. John Harrison

I recently got a copy of the collected Viriconium works, M. John Harrison’s acclaimed “fantasy” series, and just read the first book in the sequence, The Pastel City. Warning: slight spoilers follow.

Far in the future, people live amongst the wreckage of advanced civilizations, surrounded by technology they don’t understand. When invaders from the north threaten Viriconium, the titular Pastel City, tegus-Cromis must reassemble his old crew of heroes, save the city, and face a strange race newly awakened from Earth’s past.

Harrison originally imagined his Viriconium series to be a reaction against some of the more popular fantasy at the time, like Tolkien’s works. This is more obvious in the later books, but there’s still traces of that here, despite the cliché plot. tegus-Cromis, is an older, jaded man who doesn’t even stick around for the final battle. The dwarf character isn’t a member of a separate race but is an actual dwarf like Tyrion from A Song of Ice and Fire. And those expecting intricate world-building will end up disappointed. Although it’s not outright contradictory, like in the later Viriconium works, Harrison’s far future fantasy has a murky history, murky geography, and murky, well, everything.

Despite being his second published novel, Harrison’s prose pyrotechnics are on full display here. The writing is stunning, ornate and dense with metaphor. Honestly, most of the time it felt like I continued reading more for the sheer beauty of the language than for the plot or for the characters (who are, for the most part, puddle-deep)

It’s a decent book, one that definitely revealed Harrison’s potential back when it was first published, but next to the later Viriconium books, it seems slight and uneven. That said, it’s still worth reading, especially for the way the later books riff on the characters and themes presented here.

Why I Love and Hate Gene Wolfe (Some Thoughts on The Best of Gene Wolfe)

I want to start this by saying that Gene Wolfe is one of my favorite authors. He was one of the best, most inventive prose writers of his time, irrespective of genre or field, with a thematic depth rarely seen. The Fifth Head of Cerberus and The Book of the New Sun rank among my favorite books ever.

And yet… his writing can infuriate me. You see, Wolfe typically writes “puzzles.” I’ve found these often take the form of stories using a more extreme form of “iceberg theory” (an idea by Hemingway that by omitting certain events or information, a writer can strengthen a story) or have a surface story with a narrator who does not realize what is really happening around them.

Usually these stories improve with each reread (Wolfe even set out to do this–in a letter, he wrote, “My definition of a great story has nothing to do with ‘a varied and interesting background.’ It is: One that can be read with pleasure by a cultivated reader and reread with increasing pleasure.”) However, my peeve with his work is that in practice the first read can feel like an inscrutable slog and it only becomes enjoyable after a second or third (or fourth or fifth…) read, an issue arguably more prevalent in his short stories.

Which brings me to The Best of Gene Wolfe, a selection of stories chosen by Wolfe (with one exception) in chronological order.

Featured are some of Wolfe’s classic stories from the 70s, like “The Doctor of Death Island and Other Stories”, “The Fifth Head of Cerberus” (the novella), and “The Death of Doctor Island”. I think those three show him at his best in the short form, for the simple reason that you can come away from your first read feeling like you’ve gotten your money’s worth. Sure, there might be a few unresolved plot points, some ambiguous images, but they provide satisfying experiences.

However, the same cannot be said about some of the other pieces, like the odd “Game in the Pope’s Head” or the surreal short “On the Train,” both of which Wolfe probably enjoyed writing far more than most people have reading them. (In both cases, rereads improved my understanding significantly, though not my enjoyment.) In some stories, like “Kevin Malone” and “Redbeard”, a first read had me mystified but certain Wolfe had laid an intricate but worthwhile trap, while a second read through left me feeling the pieces were simply banal.

Part of the issue is that in a difficult novel, it’s easier to just let the waves crash over you, so to speak. Let the mysteries intrigue you, marvel at the poetic density and verbal ingenuity of the prose, and just go along for the ride. No one has completely understood Ulysses, Gravity’s Rainbow, or The Book of the New Sun after one read (potentially, no one has ever completely understood them), but that hasn’t stopped many readers from appreciating them after completing them a single time. With shorter works, it’s different. It’s harder to lose yourself in a five-page story. It’s harder to not have enjoyment hinge on understanding. And it’s harder to lay out a worthwhile puzzle. You don’t want to have readers invest time into solving the mystery only to feel leave them with a solution not worth the time and effort.

That said, I did really enjoy this collection. The great stories (including a few that rank among Wolfe’s best work, up there with New Sun) far outnumber the disappointing ones. And it’s still Wolfe. Mediocre work by him is still mostly better than what many others can put out. Perhaps the lesser works here bother me precisely because it is Wolfe: I expect more from him, so that even when he arguably surpasses other writers, he is still disappointing.